Archive for the ‘Personal Video Games’ Category

Village Looter

Village Looter

Village Looter

Village Looter is a platform game where you have to pick up treasure, and be careful with the angry villagers that are guarding their fortune. While it’s still under development, the game is already playable, and I personally like it a lot!

Every treasure you grab is stored on your bag, which is located at the right half of the screen. Grabbing too much treasure makes you heavy, and you’ll be unable to escape the villagers if you’re too greedy. Sometimes, however, it’s wise to collect a lot of items since the clock is ticking and you only award points if you throw your loot in the sewer system.

The game is very balanced as it is, but there are still some bugs and additions to be done, such as more levels, a “story mode” and upgradable items.

You can download the game at Gamejolt, using this link:

Download Village Looter

Crypts & Caves

crypts_01Crypts & Caves is an arcade-roguelike game I’ve been working on. It will feature random-generated dungeons, different enemies and lots of items for the player to explore. The main idea is to have a increasingly difficult dungeon, and a high-score server so the players can compete in getting the highest loot from those dark places.

So far the level editor, a basic moving system and 80% of the game’s art are done.

The Orb Carrier

The Orb Carrier
The Orb Carrier 02I made this  game with a single thing in mind: I tried to make a “one-button” game. My first thought was to make a “slot car” game, one of those racing simulators where you can only accelerate your cars and try not to speed to much – or you leave the track on a curve. But I decided to stir things up and make a “slot car in space”, using the button to attract your ship to an object. With this, I could keep the slot cars feel (if you go too fast, you’ll lose time) while adding some new layers of strategy to the original toy.

Sadly, the results weren’t as good as I initially planned – with some more dedication this game would have been a great one! Also, I must warn that this was one of those games I made in a very short period (around 5-8 hours total), so maybe I can’t get too picky about it…

You can download The Orb Carrier at Gamejolt, using this link:

Download The Orb Carrier

The (literal) Fall of Men


T(l)FOM Start.

Yes... The game window is this tall...

The (literal) Fall of men is a fun physics game that was made in two days for a indie game competition. It doesn’t involve too much skills, the whole experience is based on the chaotic, pure eye-candy, chain reaction of the destroyed airplanes and balloons.

You are in control of the God of Clouds and Thunder, whose clouds are constantly destroyed by the human’s flying machines. You must use your lightning bolts to destroy those man-made devices and cause enough havoc to make them quit pursuing their stupid dream of flying.

The gameplay is very simple: You aim your thunder toward a flying machine and click to launch it. Once it hits its target, the fun begins! You are awarded points for destroying every object.

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The PicNic Race

The PicNic Race LogoItems and our hero!Our friends!The Car...The PicNic Race was my first game design – I came up with the idea in the end of 2006, way before the Gammabeam was founded. It used a simple game we called “Vector Race” as its basis, and it was supposed to be a Flash Game. Sadly, I never got to finish it (my Flash skills weren’t that good back then), but the graphics were cute enough for me to keep this – they were one of my first kawaii designs!